=======================================================================================
VEHICLE SIZE DATA FILE
=======================================================================================

Note: 
   For Skywalker Mod; 19/9/2008, by Alikiwi
   * NOTE TO DO LIST: 
			Get rid of Fast Courier hull, serves no useful purpose.

Bitmap Name:
  This is a bitmap name for the picture which represents this vehicle.
  This is usually the same as the name but with no spaces. This name
  is used as the very last section of the full bitmap name.
  A Vehicle Bitmap is normally named 
  [Empire Name]_[Portrait/Mini]_[Bitmap Name].bmp
  The Empire Name is your empire name.
  Portrait or Mini is the type of the picture. Portrait are 128x128 and
  in an isometric view. Mini are the top-down 36x36 tiles used in space.
  

Vehicle Type:
  Ship, Base, Fighter, Satellite, Mine, Troop, Weapon Platform

All Units: 
  May not carry cargo (unless a shuttle).
  May be stored in ships or on planets.
  May be transferred between ships or planets as cargo.

Fighter:
  Stored in Fighter Bays or on a planet. 
  Can be launched into space and moves/refuels just like a ship.
  Can be recovered by a ship with Fighter Bays or a planet.
  They can be self-destructed or fired upon.
  Moves like a ship.
  May or may not have the ability to warp through warp points.
  Once fuel is exhausted, it is destroyed. 
  Completely under player control.

Satellite:
  Stored in Cargo Bays or on a planet.
  Can be deposited in space by a ship or planet.
  Can be recovered by a ship or planet. 
  They can be self-destructed (under player control) or fired upon.
  Cannot move.
  Must be refueled by outside means.
  Once fuel is exhausted, it goes dormant like a ship.
  May or may not be under Player control (depends on components).
  If not under player control, will fire on any ships in the same sector.

Mine:
  Stored in Mine Storage or on a planet.
  Can be deposited in space by a ship or planet.
  Cannot be recovered. 
  They can be self-destructed (under player control) or fired upon.
  Cannot move.
  Minimal fuel required. Even if fuel exhausted, non-fuel using comps still function.
  Requires some type of explosive\warhead component.
  Attempts to detonate when objects enter the sector. 
  May or may not be under Player control (depends on components).
  Depending on components - may be triggered by any ship, ships without certain comp, enemy ships, etc.
    
Troop:
  Stored in Troop Quarters or on a planet.
  Cannot be deposited in space.
  Can be dropped on enemy planets to begin ground combat.
  Cannot move.
  May or may not be under Player control (Monster Troops will fight all comers once dropped).

Weapon Platform:
  Stored in Cargo Bays or on a planet.
  Cannot be deposited in space.
  Cannot move.
  Always under Player control.
  Serve only as a container for weapons which fire from a planet into space (or for ground combat).



Requirement X Type:
  Specific Component - Must have, Specific Component - Cannot have, General Type - Have exactly,
  General Type - Cannot have, General Type - Min Percent, General Type - Max Percent, 
  General Type - Min Amount, General Type - Max Amount, Custom Group - Cannot have, 
  Custom Group - Have exactly, Custom Group - Min Percent, Custom Group - Max Percent,
  Custom Group - Min Amount, Custom Group - Max Amount, Ability - Cannot have, 
  Ability - Have exactly, Ability - Min Percent, Ability - Max Percent,
  Ability - Min Amount, Ability - Max Amount



[The following items are only used for Units (Fighter, Satellite, Mine, Troop, Weapon Platform)]

Launched from Ship:
  This unit can be launched into space by a ship. Only applies to units that can 
  actually be launched.

Launched from Planet:
  This unit can be launched into space from a planet. Only applies to units that can 
  actually be launched.

Skywalker Mod Notes:
  Added Shuttle as a small short range ship. Should be suitable for moving cargo within system, 
  so that freighters only have to pick up from one planet, rather than several.

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*BEGIN*
=======================================================================================

Name                          := Escort
Short Name                    := Escort
Description                   := 
Code                          := ES
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 150
Cost Minerals                 := 100
Cost Organics                 := 10
Cost Radioactives             := 40
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 40% harder to hit in combat.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Corvette
Short Name                    := Corvette
Description                   := 
Code                          := CT
Primary Bitmap Name           := Corvette
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 200
Cost Minerals                 := 150
Cost Organics                 := 10
Cost Radioactives             := 40
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 2
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 30% harder to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 7
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Frigate
Short Name                    := Frigate
Description                   := 
Code                          := FG
Primary Bitmap Name           := Frigate
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 250
Cost Minerals                 := 180
Cost Organics                 := 10
Cost Radioactives             := 60
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 3
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 25% harder to hit in combat.
Ability 1 Val 1               := 25
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Advanced Destroyer
Short Name                    := Advanced Destroyer
Description                   := 
Code                          := DSA
Primary Bitmap Name           := Destroyer
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 350
Cost Minerals                 := 265
Cost Organics                 := 50
Cost Radioactives             := 90
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 8
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Advanced built in ECM makes ship 40% harder to hit in combat.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Destroyer
Short Name                    := Destroyer
Description                   := 
Code                          := DS
Primary Bitmap Name           := Destroyer
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 325
Cost Minerals                 := 245
Cost Organics                 := 10
Cost Radioactives             := 70
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 4
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 20% harder to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Advanced Light Cruiser
Short Name                    := Light Cruiser
Description                   := 
Code                          := LCA
Primary Bitmap Name           := LightCruiser
Alternate Bitmap Name         := LightCruiser
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 330
Cost Organics                 := 30
Cost Radioactives             := 90
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 9
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Built in ECM makes ship 30% harder to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Light Cruiser
Short Name                    := Light Cruiser
Description                   := 
Code                          := LC
Primary Bitmap Name           := LightCruiser
Alternate Bitmap Name         := LightCruiser
Vehicle Type                  := Ship
Tonnage                       := 450
Cost Minerals                 := 300
Cost Organics                 := 20
Cost Radioactives             := 80
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 5
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Advanced Heavy Cruiser
Short Name                    := ECM Heavy Cruiser
Description                   := 
Code                          := CHA
Primary Bitmap Name           := CruiserHeavy
Alternate Bitmap Name         := BattleCruiser
Vehicle Type                  := Ship
Tonnage                       := 640
Cost Minerals                 := 470
Cost Organics                 := 80
Cost Radioactives             := 110
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 10
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Built in ECM makes ship 20% harder to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Cruiser
Short Name                    := Heavy Cruiser
Description                   := 
Code                          := CH
Primary Bitmap Name           := CruiserHeavy
Alternate Bitmap Name         := BattleCruiser
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 450
Cost Organics                 := 60
Cost Radioactives             := 90
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 6
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battle Cruiser
Short Name                    := Battle Cruiser
Description                   := 
Code                          := BC
Primary Bitmap Name           := BattleCruiser
Alternate Bitmap Name         := BattleCruiser
Vehicle Type                  := Ship
Tonnage                       := 750
Cost Minerals                 := 550
Cost Organics                 := 50
Cost Radioactives             := 150
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 7
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Advanced Battleship
Short Name                    := ECM Battleship
Description                   := 
Code                          := BBA
Primary Bitmap Name           := Battleship
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 850
Cost Minerals                 := 630
Cost Organics                 := 70
Cost Radioactives             := 170
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 12
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Built in ECM makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battleship
Short Name                    := Battleship
Description                   := 
Code                          := BB
Primary Bitmap Name           := Battleship
Alternate Bitmap Name         := Battleship
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 600
Cost Organics                 := 50
Cost Radioactives             := 150
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 8
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Dreadnought
Short Name                    := Dreadnought
Description                   := 
Code                          := DN
Primary Bitmap Name           := Dreadnought
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 1000
Cost Minerals                 := 780
Cost Organics                 := 60
Cost Radioactives             := 160
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 9
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes DN 10% easier to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Super Dreadnought
Short Name                    := Super Dreadnought
Description                   := 
Code                          := SD
Primary Bitmap Name           := DreadnoughtHeavy
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 1250
Cost Minerals                 := 1000
Cost Organics                 := 70
Cost Radioactives             := 180
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 10
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes SD 20% easier to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Monitor
Short Name                    := Monitor
Description                   := 
Code                          := MN
Primary Bitmap Name           := BaseShip
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Ship
Tonnage                       := 1500
Cost Minerals                 := 1200
Cost Organics                 := 80
Cost Radioactives             := 220
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 11
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes MN 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 5
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Super Monitor
Short Name                    := Super Monitor
Description                   := 
Code                          := SM
Primary Bitmap Name           := WorldShip
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Ship
Tonnage                       := 2000
Cost Minerals                 := 1600
Cost Organics                 := 100
Cost Radioactives             := 300
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 12
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes SM 40% easier to hit in combat.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 6
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Stealth Cruiser
Short Name                    := Stealth Cruiser
Description                   := Electronic Cruiser cloaked to prevent lvl 2 scans
Code                          := CS
Primary Bitmap Name           := CruiserHeavy
Alternate Bitmap Name         := BattleCruiser
Vehicle Type                  := Ship
Tonnage                       := 580
Cost Minerals                 := 450
Cost Organics                 := 160
Cost Radioactives             := 390
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 6
Tech Area Req 2		      := Cloaking
Tech Level Req 2	      := 2
Number of Abilities           := 5
Ability 1 Type       	      := Cloak Level
Ability 1 Descr     	      := Prevents level 2 Active EM scans.
Ability 1 Val 1      	      := EM Active
Ability 1 Val 2      	      := 3
Ability 2 Type       	      := Cloak Level
Ability 2 Descr    	      := Prevents level 2 Passive EM scans.
Ability 2 Val 1   	      := EM Passive
Ability 2 Val 2    	      := 3
Ability 3 Type     	      := Cloak Level
Ability 3 Descr     	      := Prevents level 2 Psychic scans.
Ability 3 Val 1    	      := Psychic
Ability 3 Val 2    	      := 3
Ability 4 Type     	      := Cloak Level
Ability 4 Descr    	      := Prevents level 2 Gravitic scans.
Ability 4 Val 1   	      := Gravitic
Ability 4 Val 2  	      := 3
Ability 5 Type    	      := Cloak Level
Ability 5 Descr    	      := Prevents level 2 Temporal scans.
Ability 5 Val 1   	      := Temporal
Ability 5 Val 2    	      := 3
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Stealth Cruiser Advanced
Short Name                    := Stealth Cruiser
Description                   := Electronic Cruiser cloaked to prevent lvl 3 scans
Code                          := CSA
Primary Bitmap Name           := CruiserHeavy
Alternate Bitmap Name         := BattleCruiser
Vehicle Type                  := Ship
Tonnage                       := 580
Cost Minerals                 := 450
Cost Organics                 := 170
Cost Radioactives             := 400
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 8
Tech Area Req 2		      := Cloaking
Tech Level Req 2	      := 3
Number of Abilities           := 5
Ability 1 Type                := Cloak Level
Ability 1 Descr     	      := Prevents level 3 Active EM scans.
Ability 1 Val 1      	      := EM Active
Ability 1 Val 2      	      := 4
Ability 2 Type       	      := Cloak Level
Ability 2 Descr      	      := Prevents level 3 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 4
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 3 Psychic scans.
Ability 3 Val 1       := Psychic
Ability 3 Val 2       := 4
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 3 Gravitic scans.
Ability 4 Val 1       := Gravitic
Ability 4 Val 2       := 4
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 3 Temporal scans.
Ability 5 Val 1       := Temporal
Ability 5 Val 2       	      := 4
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Stealth Cruiser Maximus
Short Name                    := Stealth Cruiser
Description                   := Electronic Cruiser cloaked to prevent lvl 4 scans
Code                          := CSA
Primary Bitmap Name           := CruiserHeavy
Alternate Bitmap Name         := BattleCruiser
Vehicle Type                  := Ship
Tonnage                       := 580
Cost Minerals                 := 450
Cost Organics                 := 170
Cost Radioactives             := 400
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 10
Tech Area Req 2		      := Cloaking
Tech Level Req 2	      := 4
Number of Abilities           := 5
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 4 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 5
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 4 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 5
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 4 Psychic scans.
Ability 3 Val 1       := Psychic
Ability 3 Val 2       := 5
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 4 Gravitic scans.
Ability 4 Val 1       := Gravitic
Ability 4 Val 2       := 5
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 4 Temporal scans.
Ability 5 Val 1       := Temporal
Ability 5 Val 2       := 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := World Ship
Short Name                    := World Ship
Description                   := Ancient ship design with built in engines, found on a colonised planet.
Code                          := WS
Primary Bitmap Name           := WorldShip
Alternate Bitmap Name         := Juggernought
Vehicle Type                  := Ship
Tonnage                       := 3000
Cost Minerals                 := 2100
Cost Organics                 := 300
Cost Radioactives             := 600
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 12
Tech Area Req 2		      := Ancient Toupee
Tech Level Req 2	      := 2
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes WS 40% easier to hit in combat.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := Standard Ship Movement
Ability 2 Descr               := Does not require engines to move.
Ability 2 Val 1               := 6
Ability 2 Val 2               := 0
Ability 3 Type                := Quantum Reactor
Ability 3 Descr               := This ancient ship design has built-in regenerating power similar to a quantum reactor.
Ability 3 Val 1               := 0
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 8
Requirement Min Crew Quarters := 8
Requirement Uses Engines      := True
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 25
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 25

Name                          := Escort Carrier
Short Name                    := Escort Carrier
Description                   := 
Code                          := EX
Primary Bitmap Name           := CarrierTiny
Alternate Bitmap Name         := CarrierLight
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 200
Cost Organics                 := 10
Cost Radioactives             := 40
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Fighters
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 50
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Light Carrier
Short Name                    := Light Carrier
Description                   := 
Code                          := LX
Primary Bitmap Name           := CarrierLight
Alternate Bitmap Name         := CarrierLight
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 320
Cost Organics                 := 10
Cost Radioactives             := 70
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 1
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 5
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 50
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Fleet Carrier
Short Name                    := Fleet Carrier
Description                   := 
Code                          := CX
Primary Bitmap Name           := Carrier
Alternate Bitmap Name         := Carrier
Vehicle Type                  := Ship
Tonnage                       := 1000
Cost Minerals                 := 400
Cost Organics                 := 20
Cost Radioactives             := 80
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 3
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 6
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 50
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Assault Carrier
Short Name                    := Assault Carrier
Description                   := 
Code                          := AX
Primary Bitmap Name           := CarrierHeavy
Alternate Bitmap Name         := CarrierHeavy
Vehicle Type                  := Ship
Tonnage                       := 1300
Cost Minerals                 := 480
Cost Organics                 := 30
Cost Radioactives             := 90
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 5
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 7
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes Assault Carrier 10% easier to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 50
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Massive Carrier
Short Name                    := Massive Carrier
Description                   := 
Code                          := AXH
Primary Bitmap Name           := CarrierMassive
Alternate Bitmap Name         := CarrierHeavy
Vehicle Type                  := Ship
Tonnage                       := 1800
Cost Minerals                 := 240
Cost Organics                 := 220
Cost Radioactives             := 240
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 6
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 8
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes Assault Carrier 20% easier to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 40
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Massive Nuclear Carrier
Short Name                    := Massive Nuke Carrier
Description                   := 
Code                          := AXM
Primary Bitmap Name           := CarrierMassive
Alternate Bitmap Name         := CarrierHeavy
Vehicle Type                  := Ship
Tonnage                       := 2400
Cost Minerals                 := 340
Cost Organics                 := 220
Cost Radioactives             := 280
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 7
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 9
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes Assault Carrier 25% easier to hit in combat.
Ability 1 Val 1               := 25
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 5
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := True
Requirement Max Engines       := 10
Requirement Pct Fighter Bays  := 40
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy satellite
Short Name                    := Satellite
Description                   := 
Code                          := HS
Primary Bitmap Name           := Satellite
Alternate Bitmap Name         := Satellite
Vehicle Type                  := Base
Tonnage                       := 55
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 255
Number of Tech Req            := 1
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes satellite 20% harder to hit.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance cost of 3% per month
Ability 2 Val 1               := -97
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := false
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Deep Space Weapon Platform
Short Name                    := Platform
Description                   := 
Code                          := WP
Primary Bitmap Name           := SpaceStation
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 80
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 255
Number of Tech Req            := 1
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 2
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Stable platform provides a 35% accuracy bonus.
Ability 1 Val 1               := 35
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance cost of 4% per month
Ability 2 Val 1               := -96
Ability 2 Val 2               := 0
Ability 3 Type                := Supply Storage
Ability 3 Descr               :=
Ability 3 Val 1               := 1
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Deep Space Outpost
Short Name                    := Deep Space Outpost
Description                   := 
Code                          := DSO
Primary Bitmap Name           := BattleStation
Alternate Bitmap Name         := BattleStation
Vehicle Type                  := Base
Tonnage                       := 150
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 3
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Stable platform provides a 30% accuracy bonus.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance cost of 4% per month
Ability 2 Val 1               := -96
Ability 2 Val 2               := 0
Ability 3 Type                := Supply Storage
Ability 3 Descr               :=
Ability 3 Val 1               := 1
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := false
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Space Station
Short Name                    := Space Station
Description                   := 
Code                          := SS
Primary Bitmap Name           := SpaceStation
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 500
Cost Minerals                 := 400
Cost Organics                 := 20
Cost Radioactives             := 80
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 20% easier to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battle Station
Short Name                    := Battle Station
Description                   := 
Code                          := BS
Primary Bitmap Name           := BattleStation
Alternate Bitmap Name         := BattleStation
Vehicle Type                  := Base
Tonnage                       := 1500
Cost Minerals                 := 1200
Cost Organics                 := 80
Cost Radioactives             := 220
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 4
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 40% easier to hit in combat.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Starbase
Short Name                    := Starbase
Description                   := 
Code                          := SB
Primary Bitmap Name           := Starbase
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 2500
Cost Minerals                 := 1800
Cost Organics                 := 200
Cost Radioactives             := 500
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 5
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 60% easier to hit in combat.
Ability 1 Val 1               := 60
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 6
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Barge
Short Name                    := Barge
Description                   := Massive slow moving hull with vehicle control and engines built in. Designed for moving Ring and Sphere world components into place, but useable for other non-combat tasks.
Code                          := MB
Primary Bitmap Name           := Barge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Base
Tonnage                       := 2000
Cost Minerals                 := 8400
Cost Organics                 := 300
Cost Radioactives             := 1300
Engines Per Move              := 1
Number of Tech Req            := 4
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 11
Tech Area Req 2               := Base Construction
Tech Level Req 2              := 4
Tech Area Req 3               := Cargo
Tech Level Req 3              := 3
Tech Area Req 4               := Stellar Manipulation
Tech Level Req 4              := 5
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Bulk and Massive size makes MB 99% easier to hit in combat.
Ability 1 Val 1               := 99
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Minus
Ability 2 Descr               := Bulk and Massive size makes MB 99% less likely to hit in combat.
Ability 2 Val 1               := 99
Ability 2 Val 2               := 0
Ability 3 Type                := Standard Ship Movement
Ability 3 Descr               := Generates 1 standard movement.
Ability 3 Val 1               := 1
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Colony Ship
Short Name                    := Colony Ship
Description                   := 
Code                          := CL
Primary Bitmap Name           := ColonyShip
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 110
Cost Organics                 := 10
Cost Radioactives             := 30
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 50
Requirement Pct Cargo         := 0

Name                          := Ark Ship
Short Name                    := Ark Ship
Description                   := 
Code                          := CA
Primary Bitmap Name           := ColonyShipLarge
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 400
Cost Minerals                 := 140
Cost Organics                 := 20
Cost Radioactives             := 40
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 4
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Colonists on the Ark Ship are able to partially sustain themselves and reduce maintenance by 30%.
Ability 1 Val 1               := -30
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 45
Requirement Pct Cargo         := 0

Name                          := Fast Courier
Short Name                    := Fast Courier
Description                   := 
Code                          := FC
Primary Bitmap Name           := TransportTiny
Alternate Bitmap Name         := TransportSmall
Vehicle Type                  := Ship
Tonnage                       := 210
Cost Minerals                 := 130
Cost Organics                 := 0
Cost Radioactives             := 20
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 4
Tech Area Req 2               := Propulsion
Tech Level Req 2              := 4
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 8
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 30

Name                          := Small Transport
Short Name                    := Small Transport
Description                   := 
Code                          := ST
Primary Bitmap Name           := TransportSmall
Alternate Bitmap Name         := TransportSmall
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 150
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Medium Transport
Short Name                    := Medium Transport
Description                   := 
Code                          := MT
Primary Bitmap Name           := TransportMedium
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 300
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 4
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Large Transport
Short Name                    := Large Transport
Description                   := 
Code                          := LT
Primary Bitmap Name           := TransportLarge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 900
Cost Minerals                 := 450
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 6
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Light Fighter
Short Name                    := Light Fighter
Description                   := 
Code                          := FL
Primary Bitmap Name           := FighterSmall
Alternate Bitmap Name         := FighterSmall
Vehicle Type                  := Fighter
Tonnage                       := 15
Cost Minerals                 := 100
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Fighters
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 80% harder to hit in combat.
Ability 2 Val 1               := 80
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 9
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Interceptor
Short Name                    := Medium Fighter
Description                   := 
Code                          := IN
Primary Bitmap Name           := FighterMedium
Alternate Bitmap Name         := FighterMedium
Vehicle Type                  := Fighter
Tonnage                       := 20
Cost Minerals                 := 200
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Fighters
Tech Level Req 1              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 70% harder to hit in combat.
Ability 2 Val 1               := 70
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 9
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Stealth Fighter
Short Name                    := Stealth Fighter
Description                   := Prevents Level 3 scans
Code                          := FA
Primary Bitmap Name           := FighterMedium
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 25
Cost Minerals                 := 190
Cost Organics                 := 70
Cost Radioactives             := 140
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 4
Tech Area Req 2		      := Cloaking
Tech Level Req 2	      := 3
Number of Abilities           := 7
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size and cloaking makes ship 70% harder to hit in combat.
Ability 2 Val 1               := 60
Ability 2 Val 2               := 0
Ability 3 Type		      := Cloak Level
Ability 3 Descr		      := Prevents level 3 Active EM scans.
Ability 3 Val 1		      := EM Active
Ability 3 Val 2		      := 4
Ability 4 Type 		      := Cloak Level
Ability 4 Descr 	      := Prevents level 3 Passive EM scans.
Ability 4 Val 1		      := EM Passive
Ability 4 Val 2		      := 4
Ability 5 Type 		      := Cloak Level
Ability 5 Descr		      := Prevents level 3 Psychic scans.
Ability 5 Val 1		      := Psychic
Ability 5 Val 2		      := 4
Ability 6 Type 		      := Cloak Level
Ability 6 Descr 	      := Prevents level 3 Gravitic scans.
Ability 6 Val 1		      := Gravitic
Ability 6 Val 2 	      := 4
Ability 7 Type 		      := Cloak Level
Ability 7 Descr		      := Prevents level 3 Temporal scans.
Ability 7 Val 1		      := Temporal
Ability 7 Val 2		      := 4
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 8
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Stealth Fighter Advanced
Short Name                    := Stealth Fighter
Description                   := Prevents Level 4 scans
Code                          := FA
Primary Bitmap Name           := FighterMedium
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 25
Cost Minerals                 := 190
Cost Organics                 := 70
Cost Radioactives             := 140
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 5
Tech Area Req 2		      := Cloaking
Tech Level Req 2	      := 4
Number of Abilities           := 7
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size and cloaking makes ship 70% harder to hit in combat.
Ability 2 Val 1               := 60
Ability 2 Val 2               := 0
Ability 3 Type		      := Cloak Level
Ability 3 Descr		      := Prevents level 4 Active EM scans.
Ability 3 Val 1		      := EM Active
Ability 3 Val 2		      := 5
Ability 4 Type 		      := Cloak Level
Ability 4 Descr 	      := Prevents level 4 Passive EM scans.
Ability 4 Val 1		      := EM Passive
Ability 4 Val 2		      := 5
Ability 5 Type 		      := Cloak Level
Ability 5 Descr		      := Prevents level 4 Psychic scans.
Ability 5 Val 1		      := Psychic
Ability 5 Val 2		      := 5
Ability 6 Type 		      := Cloak Level
Ability 6 Descr 	      := Prevents level 4 Gravitic scans.
Ability 6 Val 1		      := Gravitic
Ability 6 Val 2 	      := 5
Ability 7 Type 		      := Cloak Level
Ability 7 Descr		      := Prevents level 4 Temporal scans.
Ability 7 Val 1		      := Temporal
Ability 7 Val 2		      := 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 8
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Assault Fighter
Short Name                    := Assault Fighter
Description                   := 
Code                          := FA
Primary Bitmap Name           := FighterLarge
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 30
Cost Minerals                 := 300
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Fighters
Tech Level Req 1              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 60% harder to hit in combat.
Ability 2 Val 1               := 60
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 9
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Fighter-Bomber
Short Name                    := Fighter-Bomber
Description                   := 
Code                          := FB
Primary Bitmap Name           := FighterHuge
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 40
Cost Minerals                 := 350
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Fighters
Tech Level Req 1              := 4
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Precision Aiming increases chance to hit enemy targets in combat by 70%.
Ability 1 Val 1               := 70
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 40% harder to hit in combat.
Ability 2 Val 1               := 40
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 7
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Heavy Assault Bomber
Short Name                    := Heavy Assault Bomber
Description                   := 
Code                          := HB
Primary Bitmap Name           := FighterMassive
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 50
Cost Minerals                 := 500
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Fighters
Tech Level Req 1              := 5
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Precision Aiming increases chance to hit enemy targets in combat by 70%.
Ability 1 Val 1               := 70
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 30% harder to hit in combat.
Ability 2 Val 1               := 30
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Small Satellite
Short Name                    := Small Satellite
Description                   := 
Code                          := SS
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 80
Cost Minerals                 := 70
Cost Organics                 := 0
Cost Radioactives             := 10
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Satellites
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Medium Satellite
Short Name                    := Medium Satellite
Description                   := 
Code                          := SM
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 120
Cost Minerals                 := 100
Cost Organics                 := 0
Cost Radioactives             := 20
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Satellites
Tech Level Req 1              := 2
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Large Satellite
Short Name                    := Large Satellite
Description                   := 
Code                          := SL
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 160
Cost Minerals                 := 130
Cost Organics                 := 0
Cost Radioactives             := 30
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Satellites
Tech Level Req 1              := 3
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Small Mine
Short Name                    := Small Mine
Description                   := 
Code                          := MS
Primary Bitmap Name           := Mine 
Alternate Bitmap Name         := Mine 
Vehicle Type                  := Mine 
Tonnage                       := 5
Cost Minerals                 := 50
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Mines
Tech Level Req 1              := 1
Number of Abilities           := 5
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 5 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 5
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 5 Passive EM scans.
Ability 2 Val 1               := EM Passive
Ability 2 Val 2               := 5
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 5 Psychic scans.
Ability 3 Val 1               := Psychic
Ability 3 Val 2               := 5
Ability 4 Type                := Cloak Level
Ability 4 Descr               := Prevents level 5 Gravitic scans.
Ability 4 Val 1               := Gravitic
Ability 4 Val 2               := 5
Ability 5 Type                := Cloak Level
Ability 5 Descr               := Prevents level 5 Temporal scans.
Ability 5 Val 1               := Temporal
Ability 5 Val 2               := 5
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := False

Name                          := Medium Mine
Short Name                    := Medium Mine
Description                   := 
Code                          := MM
Primary Bitmap Name           := Mine 
Alternate Bitmap Name         := Mine 
Vehicle Type                  := Mine 
Tonnage                       := 10
Cost Minerals                 := 100
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Mines
Tech Level Req 1              := 2
Number of Abilities           := 5
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 5 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 5
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 5 Passive EM scans.
Ability 2 Val 1               := EM Passive
Ability 2 Val 2               := 5
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 5 Psychic scans.
Ability 3 Val 1               := Psychic
Ability 3 Val 2               := 5
Ability 4 Type                := Cloak Level
Ability 4 Descr               := Prevents level 5 Gravitic scans.
Ability 4 Val 1               := Gravitic
Ability 4 Val 2               := 5
Ability 5 Type                := Cloak Level
Ability 5 Descr               := Prevents level 5 Temporal scans.
Ability 5 Val 1               := Temporal
Ability 5 Val 2               := 5
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := False

Name                          := Large Mine
Short Name                    := Large Mine
Description                   := 
Code                          := ML
Primary Bitmap Name           := Mine 
Alternate Bitmap Name         := Mine 
Vehicle Type                  := Mine 
Tonnage                       := 15
Cost Minerals                 := 150
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Mines
Tech Level Req 1              := 3
Number of Abilities           := 5
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 5 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 5
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 5 Passive EM scans.
Ability 2 Val 1               := EM Passive
Ability 2 Val 2               := 5
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 5 Psychic scans.
Ability 3 Val 1               := Psychic
Ability 3 Val 2               := 5
Ability 4 Type                := Cloak Level
Ability 4 Descr               := Prevents level 5 Gravitic scans.
Ability 4 Val 1               := Gravitic
Ability 4 Val 2               := 5
Ability 5 Type                := Cloak Level
Ability 5 Descr               := Prevents level 5 Temporal scans.
Ability 5 Val 1               := Temporal
Ability 5 Val 2               := 5
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := False

Name                          := Drop Pod
Short Name                    := Drop Pod
Description                   := Carries a Bio-Engineered Fanatic into combat.
Code                          := DP
Primary Bitmap Name           := TroopInfantry
Alternate Bitmap Name         := TroopSmall 
Vehicle Type                  := Troop
Tonnage                       := 1
Cost Minerals                 := 10
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Number of Tech Req            := 2
Tech Area Req 1               := Religious Technology
Tech Level Req 1              := 1
Tech Area Req 2               := Organic Technology
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := False

Name                          := Small Troop
Short Name                    := Small Troop
Description                   := 
Code                          := TS
Primary Bitmap Name           := TroopSmall 
Alternate Bitmap Name         := TroopSmall 
Vehicle Type                  := Troop 
Tonnage                       := 10
Cost Minerals                 := 100
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Troops
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := False

Name                          := Medium Troop
Short Name                    := Medium Troop
Description                   := 
Code                          := TM
Primary Bitmap Name           := TroopMedium 
Alternate Bitmap Name         := TroopMedium 
Vehicle Type                  := Troop 
Tonnage                       := 15
Cost Minerals                 := 150
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Troops
Tech Level Req 1              := 2
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := False

Name                          := Large Troop
Short Name                    := Large Troop
Description                   := 
Code                          := TL
Primary Bitmap Name           := TroopLarge 
Alternate Bitmap Name         := TroopLarge 
Vehicle Type                  := Troop 
Tonnage                       := 20
Cost Minerals                 := 200
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Troops
Tech Level Req 1              := 3
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := False

Name                          := Mechanised Troop
Short Name                    := Mech Troop
Description                   := 
Code                          := TM
Primary Bitmap Name           := TroopLarge 
Alternate Bitmap Name         := TroopLarge 
Vehicle Type                  := Troop 
Tonnage                       := 25
Cost Minerals                 := 150
Cost Organics                 := 10
Cost Radioactives             := 60
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Troops
Tech Level Req 1              := 4
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := False

Name                          := Small Weapons Platform
Short Name                    := Sm. Wp. Platform
Description                   := 
Code                          := WS
Primary Bitmap Name           := WeapPlatformSmall
Alternate Bitmap Name         := WeapPlatformSmall
Vehicle Type                  := Weapon Platform
Tonnage                       := 200
Cost Minerals                 := 90
Cost Organics                 := 0
Cost Radioactives             := 10
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := False

Name                          := Medium Weapons Platform
Short Name                    := Md. Wp. Platform
Description                   := 
Code                          := WM
Primary Bitmap Name           := WeapPlatformMedium
Alternate Bitmap Name         := WeapPlatformMedium
Vehicle Type                  := Weapon Platform
Tonnage                       := 400
Cost Minerals                 := 180
Cost Organics                 := 0
Cost Radioactives             := 20
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 2
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := False

Name                          := Large Weapons Platform
Short Name                    := Lg. Wp. Platform
Description                   := 
Code                          := WL
Primary Bitmap Name           := WeapPlatformLarge
Alternate Bitmap Name         := WeapPlatformLarge
Vehicle Type                  := Weapon Platform
Tonnage                       := 600
Cost Minerals                 := 150
Cost Organics                 := 10
Cost Radioactives             := 50
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 3
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := False

Name                          := Prospector
Short Name                    := Prospector
Description                   := A small mining ship, slow, mostly defenseless, but good at remote mining.
Code                          := PS
Primary Bitmap Name           := ResourceShip
Alternate Bitmap Name         := TransportSmall
Vehicle Type                  := Ship
Tonnage                       := 200
Cost Minerals                 := 200
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Deep Space Mining
Tech Level Req 1              := 1
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 2
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Slow speed and poor manuverability makes this ship 80% easier to hit in combat.
Ability 1 Val 1               := 80
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Simple rugged systems decrease the maintenance cost by 90%.
Ability 2 Val 1               := -90
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Fundamential design deficenies make this hull a poor choice for a weapons platform.
Ability 3 Val 1               := 80
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Mining Base
Short Name                    := Mining Base
Description                   := A large mining base ship.
Code                          := PS
Primary Bitmap Name           := ResourceStation
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 500
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Deep Space Mining
Tech Level Req 1              := 2
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 5
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Slow speed and poor manuverability makes this ship 80% easier to hit in combat.
Ability 1 Val 1               := 80
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Simple rugged systems decrease the maintenance cost by 90%.
Ability 2 Val 1               := -90
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Fundamential design deficenies make this hull a poor choice for a weapons platform.
Ability 3 Val 1               := 80
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Tiny Monster
Short Name                    := Tiny Monster
Description                   := 
Code                          := TM
Primary Bitmap Name           := Destroyer
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 290
Cost Minerals                 := 3000
Cost Organics                 := 3000
Cost Radioactives             := 3000
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Monster Tech
Tech Level Req 1              := 2
Number of Abilities           := 7
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 40% harder to hit in combat.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Aggressiveness makes this monster to hit 20% better in combat.
Ability 2 Val 1               := 20
Ability 2 Val 2               := 0
Ability 3 Type                := Quantum Reactor
Ability 3 Descr               := This monster lives in space and must not stop to eat.
Ability 3 Val 1               := 0
Ability 3 Val 2               := 0
Ability 4 Type                := Master Computer
Ability 4 Descr               := Immune to psychic subversions.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Ability 5 Type                := Modified Maintenance Cost
Ability 5 Descr               := Generates resources.
Ability 5 Val 1               := -500
Ability 5 Val 2               := 0
Ability 6 Type                := Standard Ship Movement
Ability 6 Descr               := Does not require engines to move.
Ability 6 Val 1               := 7
Ability 6 Val 2               := 0
Ability 7 Type        := Self-Destruct
Ability 7 Descr       :=
Ability 7 Val 1       := 0
Ability 7 Val 2       := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Monster
Short Name                    := Small Monster
Description                   := 
Code                          := SM
Primary Bitmap Name           := LightCruiser
Alternate Bitmap Name         := LightCruiser
Vehicle Type                  := Ship
Tonnage                       := 410
Cost Minerals                 := 3000
Cost Organics                 := 3000
Cost Radioactives             := 3000 
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Monster Tech
Tech Level Req 1              := 3
Number of Abilities           := 7
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 30% harder to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Aggressiveness makes this monster to hit 20% better in combat.
Ability 2 Val 1               := 20
Ability 2 Val 2               := 0
Ability 3 Type                := Quantum Reactor
Ability 3 Descr               := This monster lives in space and must not stop to eat.
Ability 3 Val 1               := 0
Ability 3 Val 2               := 0
Ability 4 Type                := Master Computer
Ability 4 Descr               := Immune to psychic subversions.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Ability 5 Type                := Modified Maintenance Cost
Ability 5 Descr               := Generates resources.
Ability 5 Val 1               := -500
Ability 5 Val 2               := 0
Ability 6 Type                := Standard Ship Movement
Ability 6 Descr               := Does not require engines to move.
Ability 6 Val 1               := 8
Ability 6 Val 2               := 0
Ability 7 Type        := Self-Destruct
Ability 7 Descr       :=
Ability 7 Val 1       := 0
Ability 7 Val 2       := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Big Monster
Short Name                    := Big Monster
Description                   := 
Code                          := BM
Primary Bitmap Name           := Cruiser
Alternate Bitmap Name         := Cruiser
Vehicle Type                  := Ship
Tonnage                       := 810
Cost Minerals                 := 6000
Cost Organics                 := 6000
Cost Radioactives             := 6000
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Monster Tech
Tech Level Req 1              := 5
Number of Abilities           := 7
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Tough hide makes ship 30% harder to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Aggressiveness makes this monster to hit 50% better in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Ability 3 Type                := Quantum Reactor
Ability 3 Descr               := This monster lives in space and must not stop to eat.
Ability 3 Val 1               := 0
Ability 3 Val 2               := 0
Ability 4 Type                := Master Computer
Ability 4 Descr               := Immune to psychic subversions.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Ability 5 Type                := Modified Maintenance Cost
Ability 5 Descr               := Generates resources.
Ability 5 Val 1               := -500
Ability 5 Val 2               := 0
Ability 6 Type                := Standard Ship Movement
Ability 6 Descr               := Does not require engines to move.
Ability 6 Val 1               := 9
Ability 6 Val 2               := 0
Ability 7 Type        := Self-Destruct
Ability 7 Descr       :=
Ability 7 Val 1       := 0
Ability 7 Val 2       := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Giant Monster
Short Name                    := Giant Monster
Description                   := 
Code                          := GM
Primary Bitmap Name           := BattleShip
Alternate Bitmap Name         := BattleShip
Vehicle Type                  := Ship
Tonnage                       := 900
Cost Minerals                 := 6000
Cost Organics                 := 6000
Cost Radioactives             := 6000
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Monster Tech
Tech Level Req 1              := 2
Number of Abilities           := 7
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Tough hide makes ship 30% harder to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Aggressiveness makes this monster to hit 50% better in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Ability 3 Type                := Quantum Reactor
Ability 3 Descr               := This monster lives in space and must not stop to eat.
Ability 3 Val 1               := 0
Ability 3 Val 2               := 0
Ability 4 Type                := Master Computer
Ability 4 Descr               := Immune to psychic subversions.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Ability 5 Type                := Modified Maintenance Cost
Ability 5 Descr               := Generates resources.
Ability 5 Val 1               := -500
Ability 5 Val 2               := 0
Ability 6 Type                := Standard Ship Movement
Ability 6 Descr               := Does not require engines to move.
Ability 6 Val 1               := 11
Ability 6 Val 2               := 0
Ability 7 Type        := Self-Destruct
Ability 7 Descr       :=
Ability 7 Val 1       := 0
Ability 7 Val 2       := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Friggin HUGE Beast
Short Name                    := Friggin HUGE Beast
Description                   := 
Code                          := FHB
Primary Bitmap Name           := Worldship
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Ship
Tonnage                       := 10000
Cost Minerals                 := 25000
Cost Organics                 := 25000
Cost Radioactives             := 25000
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Monster Tech
Tech Level Req 1              := 6
Number of Abilities           := 7
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Tough hide makes ship 50% harder to hit in combat.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Aggressiveness makes this monster to hit 50% better in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Ability 3 Type                := Quantum Reactor
Ability 3 Descr               := This monster lives in space and must not stop to eat.
Ability 3 Val 1               := 0
Ability 3 Val 2               := 0
Ability 4 Type                := Master Computer
Ability 4 Descr               := Immune to psychic subversions.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Ability 5 Type                := Modified Maintenance Cost
Ability 5 Descr               := Generates resources.
Ability 5 Val 1               := -500
Ability 5 Val 2               := 0
Ability 6 Type                := Standard Ship Movement
Ability 6 Descr               := Does not require engines to move.
Ability 6 Val 1               := 5
Ability 6 Val 2               := 0
Ability 7 Type        := Self-Destruct
Ability 7 Descr       :=
Ability 7 Val 1       := 0
Ability 7 Val 2       := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Monster Base
Short Name                    := Monster Base
Description                   := 
Code                          := MB
Primary Bitmap Name           := SpaceStation
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 600
Cost Minerals                 := 1
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Monster Tech
Tech Level Req 1              := 1
Number of Abilities           := 4
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Aggressiveness makes this monster to hit 40% better in combat.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := Master Computer
Ability 2 Descr               := Immune to psychic subversions.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Generates resources.
Ability 3 Val 1               := -500
Ability 3 Val 2               := 0
Ability 4 Type        := Self-Destruct
Ability 4 Descr       :=
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Energy Monster
Short Name                    := Energy Monster
Description                   := 
Code                          := EM
Primary Bitmap Name           := frigate
Alternate Bitmap Name         := frigate
Vehicle Type                  := Ship
Tonnage                       := 700
Cost Minerals                 := 6000
Cost Organics                 := 6000
Cost Radioactives             := 6000
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Monster Tech
Tech Level Req 1              := 4
Number of Abilities           := 7
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Strange energy signature makes monster 50% harder to hit in combat.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Aggressiveness makes this monster to hit 30% better in combat.
Ability 2 Val 1               := 30
Ability 2 Val 2               := 0
Ability 3 Type                := Quantum Reactor
Ability 3 Descr               := This monster lives in space and must not stop to eat.
Ability 3 Val 1               := 0
Ability 3 Val 2               := 0
Ability 4 Type                := Master Computer
Ability 4 Descr               := Immune to psychic subversions.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Ability 5 Type                := Modified Maintenance Cost
Ability 5 Descr               := Generates resources.
Ability 5 Val 1               := -500
Ability 5 Val 2               := 0
Ability 6 Type                := Standard Ship Movement
Ability 6 Descr               := Does not require engines to move.
Ability 6 Val 1               := 9
Ability 6 Val 2               := 0
Ability 7 Type                := Self-Destruct
Ability 7 Descr               :=
Ability 7 Val 1               := 0
Ability 7 Val 2               := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Wudy Huge Weapons Platform
Short Name                    := Wy. Hu. Wp. Platform
Description                   := 
Code                          := WH
Primary Bitmap Name           := WeapPlatformLarge
Alternate Bitmap Name         := WeapPlatformLarge
Vehicle Type                  := Weapon Platform
Tonnage                       := 1200
Cost Minerals                 := 350
Cost Organics                 := 10
Cost Radioactives             := 100
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 4
Number of Abilities           := 6
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 5 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 5
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 5 Passive EM scans.
Ability 2 Val 1               := EM Passive
Ability 2 Val 2               := 5
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 5 Psychic scans.
Ability 3 Val 1               := Psychic
Ability 3 Val 2               := 5
Ability 4 Type                := Cloak Level
Ability 4 Descr               := Prevents level 5 Gravitic scans.
Ability 4 Val 1               := Gravitic
Ability 4 Val 2               := 5
Ability 5 Type                := Cloak Level
Ability 5 Descr               := Prevents level 5 Temporal scans.
Ability 5 Val 1               := Temporal
Ability 5 Val 2               := 5
Ability 6 Type		      := Combat To Hit Defense Plus
Ability 6 Descr		      := Tough structure and ECM makes this 30% harder to hit in combat.
Ability 6 Val 1		      := 30
Ability 6 Val 2		      := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := False

Name                          := Massive Transport
Short Name                    := Massive Transport
Description                   := 
Code                          := MT
Primary Bitmap Name           := TransportLarge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 1500
Cost Minerals                 := 450
Cost Organics                 := 50
Cost Radioactives             := 250
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 8
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 10
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Clandestine Intelligence Centre
Short Name                    := Cloaked Intelligence
Description                   := 
Code                          := IB
Primary Bitmap Name           := BattleStation
Alternate Bitmap Name         := BattleStation
Vehicle Type                  := Base
Tonnage                       := 2400
Cost Minerals                 := 500
Cost Organics                 := 120
Cost Radioactives             := 220
Engines Per Move              := 0
Number of Tech Req            := 3
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 3
Tech Area Req 2		      := Applied Intelligence
Tech Level Req 2	      := 4
Tech Area Req 3		      := Cloaking
Tech Level Req 3	      := 3
Number of Abilities           := 9
Ability 1 Type   	      := Cloak Level
Ability 1 Descr   	      := Prevents level 4 Active EM scans.
Ability 1 Val 1   	      := EM Active
Ability 1 Val 2    	      := 5
Ability 2 Type     	      := Cloak Level
Ability 2 Descr    	      := Prevents level 4 Passive EM scans.
Ability 2 Val 1    	      := EM Passive
Ability 2 Val 2   	      := 5
Ability 3 Type     	      := Cloak Level
Ability 3 Descr    	      := Prevents level 4 Psychic scans.
Ability 3 Val 1    	      := Psychic
Ability 3 Val 2    	      := 5
Ability 4 Type      	      := Cloak Level
Ability 4 Descr     	      := Prevents level 4 Gravitic scans.
Ability 4 Val 1    	      := Gravitic
Ability 4 Val 2    	      := 5
Ability 5 Type     	      := Cloak Level
Ability 5 Descr    	      := Prevents level 4 Temporal scans.
Ability 5 Val 1      	      := Temporal
Ability 5 Val 2    	      := 5
Ability 6 Type        	      := Boarding Defense
Ability 6 Descr               := 
Ability 6 Val 1               := 56
Ability 6 Val 2               := 0
Ability 7 Type                := Component Repair
Ability 7 Descr               := Field repair 6 components per turn
Ability 7 Val 1               := 6
Ability 7 Val 2               := 0
Ability 8 Type 	              := Multiplex Tracking
Ability 8 Descr               := 
Ability 8 Val 1               := 20
Ability 8 Val 2               := 0
Ability 9 Type		      := Generate Points Intelligence
Ability 9 Descr		      := Intelligence points generation of 500
Ability 9 Val 1		      := 500
Ability 9 Val 2		      := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 40

Name                          := Satellite Mine
Short Name                    := Round Satellite
Description                   := A fanciful design that doesn't actually work
Code                          := NESL
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 2
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Satellites
Tech Level Req 1              := 4
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := False

Name                          := Mine Satellite
Short Name                    := Dead Mine
Description                   := Fanciful device that doesn't actually work
Code                          := DM
Primary Bitmap Name           := Mine 
Alternate Bitmap Name         := Mine 
Vehicle Type                  := Mine 
Tonnage                       := 2
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Mines
Tech Level Req 1              := 4
Number of Abilities           := 1
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 5 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 5
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := False

Name                          := Ultra Mine
Short Name                    := Ultra Mine
Description                   := Fanciful device that doesn't actually work
Code                          := UM
Primary Bitmap Name           := Mine 
Alternate Bitmap Name         := Mine 
Vehicle Type                  := Mine 
Tonnage                       := 2
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Mines
Tech Level Req 1              := 5
Number of Abilities           := 1
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 5 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 5
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := False

Name                          := Cruise Liner
Short Name                    := Cruise Liner
Description                   := 
Code                          := CCL
Primary Bitmap Name           := TransportHuge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 1200
Cost Minerals                 := 450
Cost Organics                 := 120
Cost Radioactives             := 130
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 7
Tech Area Req 2		      := Recreation
Tech Level Req 2	      := 1
Number of Abilities           := 1
Ability 1 Type    	      := Medical Bay
Ability 1 Descr  	      := Cures level 4 plagues.
Ability 1 Val 1  	      := 4
Ability 1 Val 2  	      := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 5
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := True
Requirement Max Engines       := 10
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 60

Name                          := Modified Satellite
Short Name                    := Mod Satellite
Description                   := Attempt to enhance satellite functions that failed
Code                          := MS
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Large Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 8
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Satellites
Tech Level Req 1              := 5
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Mega Satellite
Short Name                    := Mega Satellite
Description                   := Attempt to miniturise and boost satellite functions that failed
Code                          := MGS
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Large Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 9
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Satellites
Tech Level Req 1              := 6
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Claytons Mine
Short Name                    := Claytons Mine
Description                   := An attempt to enlarge and further electronically hide a mine that failed
Code                          := CM
Primary Bitmap Name           := Mine 
Alternate Bitmap Name         := Mine 
Vehicle Type                  := Mine 
Tonnage                       := 3
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Mines
Tech Level Req 1              := 6
Number of Abilities           := 1
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 5 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 5
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False

Name                          := Training Ship
Short Name                    := Training Ship
Description                   := 
Code                          := CTS
Primary Bitmap Name           := Scout
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 140
Cost Minerals                 := 100
Cost Organics                 := 10
Cost Radioactives             := 40
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 4
Tech Area Req 2		      := Advanced Military Science
Tech Level Req 2	      := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 40% harder to hit in combat.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type 		      := Ship Training
Ability 2 Descr  	      := Ships in this sector will improve by 1% each turn up to 5% (only 1 ship per sector effective).
Ability 2 Val 1  	      := 1
Ability 2 Val 2   	      := 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 20

Name                          := Advanced Training Ship
Short Name                    := Training Ship
Description                   := 
Code                          := ATS
Primary Bitmap Name           := Scout
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 150
Cost Minerals                 := 100
Cost Organics                 := 10
Cost Radioactives             := 50
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 6
Tech Area Req 2		      := Advanced Military Science
Tech Level Req 2	      := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 40% harder to hit in combat.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type 		      := Ship Training
Ability 2 Descr  	      := Ships in this sector will improve by 1% each turn up to 10% (only 1 ship per sector effective).
Ability 2 Val 1  	      := 1
Ability 2 Val 2   	      := 10
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 20

Name                          := Shuttle
Short Name                    := Shuttle
Description                   := 
Code                          := SH
Primary Bitmap Name           := FighterMedium
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Ship
Tonnage                       := 55
Cost Minerals                 := 300
Cost Organics                 := 20
Cost Radioactives             := 180
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Fighters
Tech Level Req 1              := 4
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 20% harder to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type        	      := Ship Crew Quarters
Ability 2 Descr       	      := Contains Crew Quarters.
Ability 2 Val 1      	      := 0
Ability 2 Val 2      	      := 0
Ability 3 Type      	      := Ship Life Support
Ability 3 Descr      	      := Contains life support.
Ability 3 Val 1       	      := 0
Ability 3 Val 2      	      := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 30

Name                          := Heavy Shuttle
Short Name                    := Heavy Shuttle
Description                   := 
Code                          := SHL
Primary Bitmap Name           := FighterLarge
Alternate Bitmap Name         := FighterHuge
Vehicle Type                  := Ship
Tonnage                       := 75
Cost Minerals                 := 310
Cost Organics                 := 30
Cost Radioactives             := 180
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Fighters
Tech Level Req 1              := 5
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 15% harder to hit in combat.
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type       	      := Ship Crew Quarters
Ability 2 Descr     	      := Contains Crew Quarters.
Ability 2 Val 1    	      := 0
Ability 2 Val 2   	      := 0
Ability 3 Type     	      := Ship Life Support
Ability 3 Descr     	      := Contains life support.
Ability 3 Val 1      	      := 0
Ability 3 Val 2    	      := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 30

Name                          := Robotic Troop
Short Name                    := Robotic Troop
Description                   := 
Code                          := TR
Primary Bitmap Name           := TroopLarge 
Alternate Bitmap Name         := TroopLarge 
Vehicle Type                  := Troop 
Tonnage                       := 30
Cost Minerals                 := 160
Cost Organics                 := 10
Cost Radioactives             := 80
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Troops
Tech Level Req 1              := 5
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Built in ECM makes this 20% harder to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := False

=======================================================================================
*END*
=======================================================================================
